Friday, March 16, 2012

The Gnomon Workshop - Digital Sculpting: Human Anatomy

The Gnomon Workshop - Digital Sculpting: Human Anatomy

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The Gnomon Workshop - Digital Sculpting: Human Anatomy
ZBrush-to-Maya Workflow with Zack Petroc
(.avi) in an interactive shell | English | ISO | 1024 x 768 | tscc ~1586 kbps | 15.000 fps
PCM | 352.8 kbps | 22.05 KHz | 1 channel | 2 hours | 3.22 GB
Genre: Video Tutorial / 3D-graphics

In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages.

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